Kismo Engine
OBJECT ORIENTED GAME ENGINE

What is Kismo?

Kismet + Gizmo = Kismo
(fate and destiny)(a device that is very useful for a particular job)

Kismo was previously called the Kismet Engine but was never developed far. Kismo is a full object-oriented game/graphics engine for 3D simulation and games which aims to be higly flexible and feature rich. It is currently in development by a small team at Labnyrinth Entertainment

The team?

Craig Hutchinson

The special bits

Architecture

  • Reusable - Full Object Orientation allowing easy code re-usability and managment of code as the project gets larger
  • Pluggable - Extensible plug-in interface allowing for new features with the smallest of work
  • Multi-Threaded - Designed form the ground up to utilise modern system architectures to the full
  • Modern - Designed to fully utilise shader based rendering architectures
  • Distributed - Whether your team are around the world or not assets can be easily and automatically shared and tested. (TODO: hope for this!)


01: Array (// Array)
02: first entry (// first entry)
03: first entry (// first entry)
04: first entry (// first entry)
05: 0 (// 0)
06: Array (// Array)
07: up (// up)
08: up (// up)
09: up (// up)
10:  *}



Title: 

this is a block of literal text

The current date and time is 2012-05-21 06:46:02

The value of global assigned variable $SCRIPT_NAME is /index.php
The value of global assigned variable $PATH_INFO is 

Example of accessing server environment variable SERVER_NAME: www.kismo.co.uk

The value of { $Name } is 

variable modifier example of { $Name|upper }




An example of a foreach loop:

	John
	Mary
	James
	Henry

An example of foreach looped key values:

	phone: 1
fax: 2
cell: 3
phone: 555-5555
fax: 555-4444
cell: 555-3333

testing strip tags

This is a test
Yes it's even.

Yes it's odd.

No not odd.

Yes it is divisible by 4.

Yes it is even by 2.

Yes it is even by 3.

0.934168