What is Kismo?
| Kismet | + | Gizmo | = Kismo |
| (fate and destiny) | | (a device that is very useful for a particular job) |
Kismo was previously called the Kismet Engine but was never developed far.
Kismo is a full object-oriented game/graphics engine for 3D simulation and
games which aims to be higly flexible and feature rich. It is currently in
development by a small team at Labnyrinth Entertainment
The team?
Craig Hutchinson
The special bits
Architecture
- Reusable - Full Object Orientation allowing easy code re-usability and managment of code as the project gets larger
- Pluggable - Extensible plug-in interface allowing for new features with the smallest of work
- Multi-Threaded - Designed form the ground up to utilise modern system architectures to the full
- Modern - Designed to fully utilise shader based rendering architectures
- Distributed - Whether your team are around the world or not assets can be easily and automatically shared and tested. (TODO: hope for this!)